Took a real-time hair class at my uni by Alex Gomez-Tyler. We were able to find and choose our own hairstyle reference and create game ready hair.
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My Workflow:
Zbrush: Hair sculpting for reference
Xgen: Hair card and haircap creation
Maya: Hair card placement with GS CurveTools plug-in
Marmoset Toolbag 4: Baking maps for the haircap, Lighting and Rendering
Substance Painter: Painting the flowmap for the haircap
Unreal Engine 4: Lighting and Rendering
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Head model and UE4 hair shader provided by the instructor:
https://www.artstation.com/gomeztyler