Took a real-time hair class at my uni by Alex Gomez-Tyler. We were able to find and choose our own hairstyle reference and create game ready hair.
Zbrush: Hair sculpting for reference
Xgen: Hair card and haircap creation
Maya: Hair card placement with GS CurveTools plug-in
Marmoset Toolbag 4: Baking maps for the haircap, Lighting and Rendering
Substance Painter: Painting the flowmap for the haircap
Unreal Engine 4: Lighting and Rendering
Head model and UE4 hair shader provided by the instructor: