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Ancient Fountain

Quick weekend project. Wanted to try out trim sheets and VFX/lighting/rendering in Unity!
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My Workflow
High res details: Zbrush
Lowpoly modeling and UVs: Blender
PBR Texturing: Substance Painter (Made my own smart material for this!)
VFX Textures: Photoshop
Water VFX: Unity 2020
Lighting and Rendering: Unity 2020

Roughness/BaseColor/Normal maps

Roughness/BaseColor/Normal maps